Glossary
Core audio terms
Sampling
The process of representing a continuous signal as a sequence of time samples. Sampling rate defines how many samples per second are captured and processed.
Sample Rate
Number of samples per second, measured in Hz (for example 44.1 kHz, 48 kHz, 96 kHz). Maximum reproducible frequency is limited by half of sample rate (Nyquist theorem).
Quantization
Rounding each sample amplitude to the nearest digital level. It introduces quantization noise, reduced by higher bit depth.
Bit Depth
Number of bits per amplitude sample (16-bit, 24-bit, 32-bit float). It affects dynamic range and headroom.
Spectrum
Frequency-domain representation of a signal: which frequencies are present and with what amplitude.
Phase
Relative timing position of a waveform versus a reference. Phase differences can cause constructive or destructive frequency interaction.
Analysis and transforms
Fourier Transform
A mathematical transform from time domain to frequency domain. It reveals the frequency makeup of a signal.
Discrete Fourier Transform (DFT)
Computable Fourier form for finite discrete sequences. Widely used in digital audio processing.
Fast Fourier Transform (FFT)
An efficient algorithm for DFT computation. Core tool for real-time spectral analysis.
Z-Transform
Representation of discrete systems in the complex Z-domain. Used for stability analysis and digital filter design.
Filters and characteristics
Digital Filter
An algorithm that shapes the frequency content of a signal. Can be FIR or IIR, low-pass, high-pass, band-pass, and more.
Frequency Response Magnitude
Amplitude change versus frequency for a system. Shows how much each frequency is boosted or attenuated.
Phase Response
Phase shift versus frequency for a system. Important for transient behavior and multi-path alignment.
Transfer Characteristic
Input/output relationship of a system. For nonlinear stages (for example distortion), it defines saturation and harmonic generation behavior.
Volt-Ampere Characteristic (I-V Curve)
Current-voltage relationship of an electronic element. In guitar modeling, it helps describe nonlinear analog stages.
Dynamics and envelopes
ADSR Envelope
Amplitude-over-time model with Attack, Decay, Sustain, and Release segments. Common in synthesis and dynamic modulation.
Threshold
Level at which a dynamics processor starts acting (for example gate or compressor).
Attack Time
How quickly a processor reacts when signal exceeds threshold.
Release Time
How quickly a processor returns to idle after signal drops below threshold.
Electric guitar signal chain
DI Signal
Clean instrument signal before amp and cabinet coloration. Commonly used for reamping.
Reamping
Reprocessing a previously recorded DI signal through a different processing chain or amplifier setup.
Noise Gate
A dynamics processor that closes at low levels to reduce noise.
Amp
Core tone-shaping stage of guitar sound: affects dynamics, harmonics, and distortion character.
Cabinet (Cab / IR)
Acoustic response of a guitar cabinet and microphone path. Typically modeled via impulse response (IR).
Impulse Response (IR)
System response to a short impulse. Enables linear modeling of cabinets, reverberation spaces, and other acoustic systems.
Equalizer (EQ)
A tool for boosting or attenuating selected frequency ranges.
Clipping
Peak limiting when signal exceeds maximum representable level. It can be either an unwanted artifact (digital clipping) or a creative effect.